Post LD

So I half regret drawing some splash screen instead of using something like this instead:


Took way less time and looks way more effective! Anyway I know this for next time. Messing around with marmoset lighting and camera settings is fun.

Here’s a little demo of the game we made for LD #33.

And the actual game!

I didn’t really know this but apparently xNormal bakes the green channel incorrectly and needs to be manually flipped in photoshop (just the green channel!) for light to fall correctly. Just a note for the future!

Off topic note:

Poly Bridge


Made it! No one said they had to make it in one piece.


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