Ludum Dare Day #3!

Less than 3 hours until submission time!

I made a human character with some different clothing. Spent far too much time on sculpting his face and had to rush through the clothing, hair and accessories pretty badly. In the end the face details were shown through AO maps instead of normal maps because normals gave this visible seam straight down the middle where I mirrored the mesh. Need to learn how to create low poly meshes without the use of sculpting a high res sculpt first as retopology and creating a cage for baking normals take forever.

2015-08-23_19h13_39

2015-08-24_04h01_12

Here’s the untextured versions of the humans. I tried to make a detective outfit but then got told off as rigging each character with very different outfits would be unnecessarily time consuming especially for this project.

2015-08-23_20h28_40

So, I made a couple of different textures for the humans, props and the UI.

2015-08-24_15h26_45

start_Screengameover

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s